3Dmax灯光用法(国外英文资料).docVIP

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3Dmax灯光用法(国外英文资料)

3Dmax灯光用法(国外英文资料) In the create panel/create the light panel, we can create five types of lights. As shown below: TARGET SPOT: TARGET spotlights. The way to create a camera is very similar to the way you create a camera. The target spot has a target point in addition to a starting point. The starting point indicates where the light is, and the target point is the object that wants to be illuminated. Typical example is used to simulate the flashlight, chimney for the desk lamp of taper, the follow spot on the stage, the armys searchlight, through the window into indoor light illumination, etc. You can achieve the desired results by moving the starting point and the target point in the positive view (that is, the two dimensional view, etc.). The connection between the starting point and the target point should point to an object that wants to be illuminated by the light. A good way to check the effects of lighting is to turn the current view into a light view (which is useful for lights other than floodlights). The way to do this is by right-clicking on the TAB of the current window, selecting VIEWS from the pop-up menu, and finding the name of the light you want. Once the current view into light view, the Windows icon on the navigation system also become accordingly can adjust the light icon, such as rotating light, shift lights, etc. This has a great effect on our lighting effects. The lighting is adjusted so you can switch back to the original view. FREE SPOT: a FREE SPOT. Unlike the target spotlights, the free spotlight has no target object. It relies on its own rotation to illuminate space or objects. The other attributes are exactly the same as the target spotlights.If want to make the lights along the path of motion (or even in sports tilt), or to rely on other objects to drive its movement, please use the freestyle spotlight instead of target type spotlight. It is usually possible to connect to a camera and always be able to see objects in the cameras visual

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