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vrml源代码(VRML source code)
vrml源代码(VRML source code) Vrml4-3 UFO.Wrl #VRML V2.0 utf8 # create multiple coordinate system Background{ SkyColor[ 0.2, 0.5, 0.6 ] } # create other UFO Transform{ Translation 0, 0, 0 Scale 2.3, 1.6, 2.3 Children[ Shape { Appearance Appearance{ Material Material {# space object appearance Diffuse color diffuseColor 0.3 0.2 0 # a material AmbientIntensity 0.4 # how much ambient light by the surface reflection SpecularColor 0.7 0.7 0.6 # object specular light colors The brightness of shininess 0.20 # appearance material } } Geometry Sphere {# sphere Radius 1 } } ] } Transform{ Translation 0, 0, 0 Scale 4, 1, 4 Children[ Shape { Appearance Appearance{ Material Material {# space object appearance Diffuse color diffuseColor 0.3 0.2 0 # a material AmbientIntensity 0.4 # how much ambient light by the surface reflection SpecularColor 0.7 0.7 0.6 # object specular light colors The brightness of shininess 0.20 # appearance material } } Geometry Sphere {# sphere Radius 1 } } ] } Vrml4-4 dumbbell.Wrl #VRML V2.0 utf8 # create multiple coordinate system Background{ SkyColor[ 0.2, 0.5, 0.6 ] } Create other # Shape { Appearance Appearance{ Material Material {# space object appearance Diffuse color diffuseColor 0.3 0.2 0 # a material AmbientIntensity 0.4 # how much ambient light by the surface reflection SpecularColor 0.7 0.7 0.6 # object specular light colors The brightness of shininess 0.20 # appearance material } } Geometry Cylinder {# cylinder Radius 0.4 Height 3.5 Top TRUE Bottom TRUE Side TRUE } } Transform{ Translation 0, 2, 0 Children[ Shape { Appearance Appearance{ Material Material {# space object appearance Diffuse color diffuseColor 0.3 0.2 0 # a material AmbientIntensity 0.4 # how much ambient light by the surface reflection SpecularColor 0.7 0.7 0.6 # object specular light colors The brightness of shininess 0.20 # appearance material } } Geometry Sphere {# sphere Radius 1 } } ] } Transform{ Translation 0 -2.0 0 Children[ Shape { Appearance Appearance{ Material Material
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