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vr材质常用参数(VR material common parameters)
vr材质常用参数(VR material common parameters) Interior wall latex paint Specify the VRMTL material, and add the falloff map under diffusion. The color block RGG is set to 250 under the falloff map, and the color block two RGB is set to 218. Go back to the VRMTL material layer. Set the reflected RGB in the reflection group to 14. Clear the specular gloss lock and set it to 0.45. Uncheck the trace reflection option. Click the VRMTL button, select the VR material wrapper in the pop-up material / texture browser, and save the old material as a child material. Change the global illumination value in the VR material wrapper to 0.9. Matt paint VRMTL material, click the VRMLT material, select the VR material wrapper, and save the old material as a child material. Enter the specified color in the VRMLT material diffuse. The reflection RGB is set to 11. Gloss is set to 0. 7. Subdivision is set to 32. Returns the VR material wrapper, which produces a global illumination value of 1. 8. Highlight paint In VRMTL, diffuse is the specified color, set the reflection RGB to 160, tick the Fresnel reflection, click the L button after Fresnel reflection, activate the Fresnel index, and set the objective value to 1. 6. Remove the specular gloss lock and set it to 1. 86. Set the gloss to 0. 95. Check the use of interpolation. Fuzzy reflection of wood texture Diffuse white reflection RGB45, high gloss, 55 gloss, 0.75 Floor tile material In the diffuse map channel, add the texture to the specular map path. The specular gloss is set to 0.44, and the gloss is set to 0.8. The texture coordinates are specified under the bump map to the UVW Smooth ceramic Under VRMTL, diffuse the specified color, reflect RGB190, and check the Fresnel reflection. Remove the specular gloss lock and set it to 0. 78. Matt tile In VRMTL, the reflection RGB is set to 210, and the Fresnel reflection is checked. Gloss is set to 0.85. Wall tiles (Ya Guang) VRMTL specifies the texture in the diffuse channel, reflects RGB216, an
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