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vr设置(VR set)
vr设置(VR set) VR commonly used material parameters Daquan Adjustment of all kinds of common materials 1, light wood: diffuse: Map reflection: 35 gray light: 0.8 Matt wood: diffuse: texture reflection: 35 gray highlights: 0.8 gloss (blur): 0.85 2, mirror stainless steel: diffuse: Black reflection: 255 ash Sub stainless steel: diffuse: Black reflection: 200 gray gloss (blur): 0.8 Brushed stainless steel: diffuse: Black reflection: attenuation map (black part map), gloss (blur): 0.8 3. Pottery: diffuse: white reflection: 255 Fresnel 4, sub surface stone: diffuse: texture reflection: 100 gray high light: 0.5 gloss (blur): 0.85 bump mapping 5, polished brick: diffuse: Tile Map reflection: 255 high light: 0.8 gloss (blur): 0.98 Fresnel Ordinary floor tiles: diffuse: Tile Map reflection: 255 high light: 0.8 gloss (blur): 0.9 Fresnel 6, wooden floor: diffuse: Tile Map reflection: 70 gloss (blur): 0.9 bump mapping 7, clear glass: diffuse: gray reflection: 255 refraction 255, refractive index 1.5 Frosted glass: diffuse: gray reflection: 255 high light: 0.8 gloss (blur): 0.9 Refract 255 gloss (blur): 0.9 light refractive index 1.5 8, general cloth: diffuse: mapping, bump mapping Flannelette: diffuse: decay mapping, displacement mapping 9: Leather: diffuse: texture reflection: 50 high light: 0.6 gloss (blur): 0.8 bump mapping 10: water: diffuse: white reflection: 255 refraction: 255, refractive index 1.33, smoke color light blue Bump map: Bath wave 11 screen window: diffuse: color refraction: gray texture, refractive index 1, receive GI:2 VR common material parameters White wall: white -245 reflects 23 high light; 0.25 removes reflection [makes him only high light, no reflection] Aluminum: diffuse 124 reflections, 86 specular, 0.7 gloss, 0.75 reflective subdivision, 25 BRDF[anisotropy], WARD[, Ward] Floor: the reflection map placed FALLOFF[attenuation attenuation type for Fresnel[in the Philippines Sheng ear above] color represented from the camera near 20 color brightness satur
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