Estimating and using absolute and relative viewing distance in interactive systems.pdfVIP

Estimating and using absolute and relative viewing distance in interactive systems.pdf

  1. 1、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
  2. 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  3. 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  4. 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  5. 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  6. 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  7. 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
Estimating and using absolute and relative viewing distance in interactive systems.pdf

Pervasive and Mobile Computing 10 (2014) 173–186 Contents lists available at ScienceDirect Pervasive and Mobile Computing journal homepage: /locate/pmc Estimating and using absolute and relative viewing distance in interactive systems Jakub Dostal ?, Per Ola Kristensson, Aaron Quigley School of Computer Science, University of St Andrews, UK article info Article history: Received 3 December 2011 Received in revised form 23 June 2012 Accepted 27 June 2012 Available online 8 July 2012 Keywords: Viewing distance Interaction Mobile Multimodal abstract In this paper we explore and validate the merits of using absolute and relative viewing distances from the screen as complementary input modalities for interactive systems. We motivate the use of viewing distance as a complementary modality by first mapping out its design space and then proposing several new applications that could benefit from it. We demonstrate that both absolute and relative viewing distance can be reliably estimated under controlled circumstances for both desktop and mobile devices using lowcost cameras and readily available computer vision algorithms. In our evaluations we find that viewing distance is a promising complementary input modality that can be reliably estimated using computer vision in environments with constant lighting. For environments with heterogeneous lighting conditions several challenges still exist when designing practical systems. To aid practitioners and researchers we conclude by highlighting several design implications for future systems. ? 2012 Elsevier B.V. All rights reserved. 1. Introduction Researchers have overcome many of the robustness, initialisation, speed and usability issues that previously blocked vision-based techniques from evolving into mainstream user interfaces. Sensors such as Microsoft Kinect are used for body and gesture recognition, eye-tracking systems are used to create new accessible interfaces, motion tracking is integral to the film industry, and face

您可能关注的文档

文档评论(0)

2752433145 + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档