Instant Points Fast Rendering of Unprocessed Point Clouds.pdfVIP

Instant Points Fast Rendering of Unprocessed Point Clouds.pdf

  1. 1、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
  2. 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  3. 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  4. 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  5. 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  6. 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  7. 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
Instant Points Fast Rendering of Unprocessed Point Clouds

Eurographics Symposium on Point-Based Graphics (2006) M. Botsch, B. Chen (Editors) Instant Points: Fast Rendering of Unprocessed Point Clouds Michael Wimmer? and Claus Scheiblauer Vienna University of Technology, Austria Abstract We present an algorithm to display enormous unprocessed point clouds at interactive rates without requiring long postprocessing. The novelty here is that we do not make any assumptions about sampling density or availability of normal vectors for the points. This is very important because such information is available only after lengthy postprocessing of scanned datasets, whereas users want to interact with the dataset immediately. Instant Points is an out-of-core algorithm that makes use of nested octrees and an enhanced version of sequential point trees. Categories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Display algorithms, View- ing algorithms 1. Introduction Point-based rendering has gained a lot of popularity due to the availability of 3D range scanners. Recent long-range laser scanners capture data up to 1000m, giving wildly vary- ing sampling densities (Fig. 1). Practically all current point rendering approaches rely on assumptions about sampling densities, or the availability of normal vectors for each point. In fact, most papers present models that have been gained by point sampling a geometric mesh. Unfortunately, post-processing a scanned point cloud to obtain a mesh can take several person months. This is because especially data acquired in the outdoors is not amenable to automatic postprocessing methods. Such data is characterized by holes in almost any surface, varying sam- pling densities, and a mixture of surface and non-surface structures (such as leaves), which is a problem for mesh- ing approaches. There are several efficient methods to esti- mate the normal vectors required for point rendering tech- niques directly from the point cloud [TKDS05]. However, normal estimation assumes that th

文档评论(0)

l215322 + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档