游戏ui设计法则(Game UI design rules).docVIP

  1. 1、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
  2. 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  3. 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  4. 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  5. 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  6. 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  7. 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
游戏ui设计法则(Game UI design rules)

游戏ui设计法则(Game UI design rules) 15 golden rules for game UI design 4 days ago upload / 0 people collection / you are thirty-eighth visitors, non original works My best friend has shown me the latest iPhone and iPad editions of speed.. The gameplay is impressive, and its an excellent game. However, the front end of the game is a typical UI design deviation case. But there is a lot of content, data, etc. in the interface, and it provides too much content when the player has no time to make a decision. These can dramatically change their game experience, but they appear when players are often not feeling any change. This prompted me to think about the golden rule of UI design. Here are the UI design methods that I think should be used to create the best experience. To be honest, these rules are just general practice and are not entirely applicable to all of your UI designs. 1. Start the game by clicking the button no more than 3 times. ID can do this in online games such as Thors hammer 3, so you can do it. Players dont want the game to keep coming up to them, requiring them to understand and even influence the games data. Playing games is their first thought. You cant add 20 minutes of content to the game for the first time in 15 minutes, which drives the player crazy. 2, hide complexity. This is where the advanced tab works. When introducing a player to gameplay experience, all the currently irrelevant contents (such as any default and unlikely change) need to be hidden in other dialogs. The idea is not to remove the complexity of the game (which is a proper practice), but not to present the complex content immediately. Of course, you can allow players to change parameters, but dont even ask them to see what parameters you can change. Those who want to do this will naturally find options that will help them achieve their goals, but remember that the percentage of players trying to change parameters is less than 50%. For more than 50% of the game player, as long as you

您可能关注的文档

文档评论(0)

f8r9t5c + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

版权声明书
用户编号:8000054077000003

1亿VIP精品文档

相关文档