火星时代-revit architecture 2010建筑设计火星课堂(火星时代 back 2010建筑设计火星课堂 architecture).docVIP

火星时代-revit architecture 2010建筑设计火星课堂(火星时代 back 2010建筑设计火星课堂 architecture).doc

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火星时代-revit architecture 2010建筑设计火星课堂(火星时代 back 2010建筑设计火星课堂 architecture) Mars classroom and architecture design series With up to 16 hours of audio teaching video, take you into the BIM (architectural information model) design BIM (building information model) can more easily achieve the sustainable design and the purpose of saving energy consumption, the use of AutodeskRevit series BIM solutions can help you reduce risk, reduce repetitive operation, and complete the implementation of the project design with high precision and high efficiency. First Revit basic and design process 1 The first chapter Revit Architecture overview 3 1.1 brief introduction of Revit Architecture 3 1.1.1 BIM (building information model) 3 1.1.2 parameterization 5 1.1.3 Revit Architecture application scope 5 1.2 Revit Architecture foundation 5 1.2.1 Revit Architecture startup 6 1.2.2 Revit Architecture 2010 interface 7 1.2.3 use help and information center 10 1.3 basic terms of Revit Architecture 10 1.3.1 project and project model 10 1.3.2 12 1.4 Revit series other software profiles 16 1.4.1 Revit MEP introduction 16 1.4.2 Revit Structure introduction 17 1.5 summary of this Chapter 18 The second chapter Revit Architecture basic operation 20 2.1 view base 20 2.1.1 uses project browser 20 2.1.2 uses view navigation 22 2.1.3 uses ViewCube 26 2.1.4 uses the view control bar 27 2.2 basic editor 31 2.2.1 primitive selection 32 2.2.2 modify edit tool 34 2.3 use temporary dimensioning 40 2.4 summary of this chapter 42 The third chapter Revit Architecture 2010 design process 43 3.1 routine architectural design process 43 3.2 start design 43 in Revit Introduction and creation of 3.2.1 project 43 3.2.2 draw elevation 45 3.2.3 draw the axis network 45 3.2.4 draw wall 46 3.2.5 creates windows and doors 47 3.2.6 creates roof 48 3.2.7 create profile view 49 3.2.8 adjust details 49 3.2.9 callout 49 3.2.10 render 50 3.2.11 layout and printing 50 3.2.12 interaction with other software 51 3.3 summary of this

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