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3dmax灯光个人总结(3DMAX lighting personal summary) LAN lighting SkyLight (sky light) SkyLight is used to simulate daylight effects. The user can set the color of the sky or specify the map for itself On: used to turn on or off the sky lights. Select the check box and use the sky lights during shading and rendering calculations Bright scene. Multiplier (multiplier): amplifies or reduces the intensity of a light by specifying a positive or negative value. Sky Color (sky color) Options Group Use Scene Environment (using the scene environment): select this option and use the Environment and Effect pair The settings in the dialog box to set the color of the light. This setting is valid only when ray tracing is active. Sky Color: check this by clicking the color swatch box to display the Color Selector dialog box, and select from it The color of the sky light. Map: maps can be used to influence the color of the sky lights. Check box is used to control whether to activate the map; the spinner on the right is used for setting up Set the percentage of the map used (if the value is less than 100%, the color of the map will blend with the sky color); the None button is used to specify one Map. The map is valid only when the ray trace is active. Render (render) Options Group Note: this group is valid only when the Default scan line renderer is currently used and the ray trace is not activated. Cast Shadows (cast shadows): when selected, the sky lights project shadows. Default to close. Note: this option is not valid when using radiosity or ray tracing. When rendering is done using the Activeshade rendering level, The sky light does not cast shadows. Rays per Sample (the number of rays per sample): sets the number of rays used to calculate the light of the sky illuminated to the given point in the scene The default value is 20. When animating, you need to raise this value (about 30) to eliminate flickering. Ray Bias (light deviation): setting objects can cast the minimum distance of s
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