- 1、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
- 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载。
- 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
- 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
- 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们。
- 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
- 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
3d常用参数(3D common parameters) 3DS MAS common parameters: Edit mesh modifier, Edit Mesh modifier A: mainly used to edit three-dimensional mesh objects. The utility model has the advantages of little occupation of resources, and is suitable for the manufacture of the game and the effect diagram Two: the structure of Edit Mesh 1 Vertex point hierarchy 2, Edge: object edge level 3 Face: Triangle level 4, Polygon: polygon, quadrilateral, surface level 5, Elemnet: element hierarchy, that is, all successive indications Editmesh common commands Three: MeshSmooth mesh smoothing modifier In our modeling process, we often apply Edit, Mesh and MeshSmooth together to draw smooth objects such as sofas and cushions. MeshSmooth modifier related parameters Iterations: smooth grade, (1~5) Weight: weight values can be used to specify the smoothness of objects, for example, to make objects smoother or more sharp. Crease: hardness values: allow us to determine which edges of the object are involved in smooth operations. When the value is 1, the selected edges have no smoothing effect. Two dimensional object (Shapes) The drawing technique of 1:Line. A. Click to draw a straight line B. Drag the mouse to draw a curve C: press the backspace button to redraw a node D: by pressing the Shift button, you can draw the right line E: when you press the keyboard I button, you can extend the view F: press the [and ) button to zoom in on the view 2: the structure of the line (sub object): Vertex: node level Segment: line level, the line is the connection between two points Spline: the spline hierarchy represents the whole continuous line 3: the type of point: Conner: Corner Smooth: smooth points are automatically calculated by slope Bezier: the Baez curve allows the slope of the manual conditional curve. Bezier Conner Baez corner. 4. Line rendering Renderalbe, rendering switch for two-dimensional objects Thickness: the thickness of the line Sides: cross sectional accuracy of lines Diplay Render Mesh:
您可能关注的文档
- 微博价值根本之粉丝来源和操作.doc
- 微机室安全和防护制度.doc
- 微软组织结构.doc
- 微信产品优势和其卖点.doc
- 微信公共号运营推广、快速涨粉丝技巧.doc
- 微信公众平台如何快速获取粉丝.doc
- 微信与微博玩左右互博 谁能主宰微市场.doc
- 微应ving 微博营销增加人气技巧.doc
- 屋盖与楼盖区别.doc
- 屋面楼板裂缝防治.doc
- 3d灯光参数(3D lighting parameters).doc
- 3d灯光的设置(3D lighting settings).doc
- 3d灯光详解(3D lighting detail).doc
- 3d妈妈(3D mum).doc
- 3d金属材质(3D metal material).doc
- 3d命令 中英对照(The 3D command is in English and Chinese).doc
- 3d期末考试真题(3D final exam).doc
- 3d设计的一些经验(Some experience with 3D design).doc
- 3d诗谜(3D mystery).doc
- 3d装修费用计算公式(3D decoration cost calculation formula).doc
文档评论(0)