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俄罗斯方块——C代码(国外英文资料)
俄罗斯方块——C++代码(国外英文资料)
Ha ha, to share my C++ Tetris code
The #include windows.h //windows.h file contains the definitions of the data types and data structures that are needed in the application
#include time.h (KillTimer), including SetTimer / / () function on the timer
#include stdlib.h
#define CELL [15] / / grid side length (pix)
#define W 20 / game zone width (12 [square] side, 8 lattice is used to draw the next box)
#define H / / 26 games (26 [square] high side)
#define MS_NEWBLOCK WM_USER+1 / / ID news, new [box]
#define MS_DRAW WM_USER+2 / / ID message, [box] used to paint
#define MS_NEXTBLOCK WM_USER+3 / / ID message, used to display the next Tetris shapes []
//------------------------ window function description ------------------------
LRESULT, CALLBACK, WndProc (HWND, UINT, WPARAM, LPARAM);
//---------------------------------------------------------------
Int WINAPI WinMain (HINSTANCE hInstance),
HINSTANCE hPrevInstance,
PSTR szCmdLine,
Int iCmdShow)
{
Static char AppName[]= ToyBrick; / / window class name
HWND hwnd;
MSG MSG; / / message structure
WNDCLASSEX WNDCLASS; / / window
Int iScreenWide; / / define an integer variable to the width of the window
Wndclass.cbSize = sizeof (WNDCLASS);
Wndclass.style = CS_HREDRAW|CS_VREDRAW; / / window type
//CS_HREDRAW:Redraws, the, entire, window, if, a, movement, or, size
Adjustment changes the width of the / client area.
//CS_VREDRAW:Redraws, the, entire, window, if, a, movement, or, size
Adjustment changes the height of the / client area.
Wndclass.lpfnWndProc = WndProc; / / window function for WndProc
Wndclass.cbClsExtra = 0; / / window class without extension
Wndclass.cbWndExtra = 0; / / window instance without extension
Wndclass.hInstance = hInstance; / / the current instance handle
Wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION); / / Default Icon
Wndclass.hCursor = LoadCursor (NULL, IDC_ARROW); / / arrow cursor
Wndclass.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH); / / black background
Wndclass.lpszMe
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