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材质(国外英文资料)
材质(国外英文资料) One, for lighting effects rendering 1: global switch - reflection / refraction off 2: global switch cover material opens and then set a ball inside the material to replace all the materials in the scene (the last in the global switch cover material behind the object will change the material out, then instead of global objects) Can also be in the material after the replacement, the diffuse sub object on the material inside to add a VR increase after stroke, rendering the visual sense. Two. Run big picture settings 3000*2250 3200*2400 Global switch, default light, turn off, hide light, turn off Image sampler type - adaptive subdivision, antialiasing - select in B, M, C Indirect lighting turns on for the first time doubling the irradiance map; two times doubling the light buffer / flush The light map is tuned to medium to high model subdivision 50 Display the calculation status open, show direct light to open Light cache 1000~1200 Save the calculated status, open the display, calculate the status, and open Environment day / night RQMC (Monte Carlo parameter) adaptation 0.85 Noise 0.005 Adaptive segmentation, image sampler, maximum ratio, 2~3 Three. Low resolution resolution run setup escaped. Set out The global light does not render the final map open Illumination map mode saves a named file in a single frame The light buffer mode saves a single file with the same name as the light map The frame buffer enables a resolution (the resolution here is related to the final plot, the ratio is the polished graph, and the resolution is 1/4 of the final resolution, for example, the polished 800*600, the full map is 3200*2400) This rendered just out of map, and has been preserved, can see before the single frame has become from the file, finally is run as the above picture is full, but not in the global switches rendering the final figure is closed Four. In a space, the wall or some object color is dim, adjust the bright method. 1. select the object, right-click, selec
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