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Flavor A Language for Media Representation
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Flavor: A Language for Media Representation
Alexandros Eleftheriadis, Danny Hong, and Yuntai Kyong
Department of Electrical Engineering?
Columbia University
New York, NY 10027, USA
January 6, 2003
Abstract
Flavor (Formal Language for Audio-Visual Object Representation) has been created as a language
for describing coded multimedia bitstreams in a formal way so that the code for reading and writing
bitstreams can be automatically generated. It is an extension of C++ and Java, in which the typing
system incorporates bitstream representation semantics. This allows describing in a single place both
the in-memory representation of data as well as their bitstream-level (compressed) representation.
Flavor also comes with a translator that automatically generates standard C++ or Java code from
the Flavor source code so that direct access to compressed multimedia information by application
developers can be achieved with essentially zero programming. Flavor has gone through many en-
hancements and this paper fully describes the latest version of the language and the translator. The
software has been made into an open source project as of Version 4.1, and the latest downloadable
Flavor package is available at .
1 Introduction
Flavor originated from the need to simplify and speed up the development of software that processes
coded audio-visual or general multimedia information. This includes encoders and decoders as well
as applications that manipulate such information. Examples include editing tools, synthetic content
creation tools, multimedia indexing and search engines, etc. Such information is invariably encoded in a
highly efficient form to minimize the cost of storage and transmission. This source coding [1] operation
is almost always performed in a bitstream-oriented fashion: the data to be represented is converted to a
sequence of binary values of arbitrary (and typically variable) lengths, accor
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