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多媒体技术chapter 3 Graphics and Image Data Representations
2017-3-28 1 Chapter 3Graphics and Image Data Representations 3.1 Graphics/Image Data Types 3.2 Popular File Formats 2017-3-28 2 3.1 Graphics/Image Data Types 3.1.1 1-bit Images 3.1.2 8-bit Gray-level Images 3.1.3 Image Data Types 3.1.4 24-bit Color Images 3.1.5 8-bit Color Images 3.1.6 Color Look-up Tables (LUTs) 2017-3-28 3 3.1 Graphics/Image Data Types 2017-3-28 4 3.1.1 1-bit Images Each pixel is stored as a single bit (0 or 1), so also referred to as binary image. Such an image is also called a 1-bit monochrome image since it contains no color. Fig. 3.1 shows a 1-bit monochrome image (called “Lena” by multimedia scientists—— this is a standard image used to illustrate many algorithms). 2017-3-28 5 2017-3-28 6 3.1.2 8-bit Gray-level Images Each pixel has a gray-value between 0 and 255. Each pixel is represented by a single byte; e.g., a dark pixel might have a value of 10, and a bright one might be 230. Bitmap: The two-dimensional array of pixel values that represents the graphics/image data. 2017-3-28 7 8-bit Gray-level Images Fairly high resolution for such an image might be 1600×1200, whereas lower resolution might be 640×480. 8-bit image can be thought of as a set of 1-bit bit-planes,where each plane consists of a 1-bit representation of the image at higher and higher levels of “elevation”: a bit is turned on if the image pixel has a nonzero value that is at or above that bit level. 2017-3-28 8 2017-3-28 9 8-bit Gray-level Images Each pixel is usually stored as a byte (a value between 0 to 255), so a 640×480 grayscale image requires 300 kB of storage (640× 480 = 307,200). 2017-3-28 10 Multimedia Presentation 2017-3-28 11 Dithering Dithering is used to calculate patterns of dots such that values from 0 to 255 correspond to patterns that are more and more filled at darker pixel values, for printing on a 1-bit printer. The main strategy is to replace a pixel value by a larger pattern, say 2*2 or 4*4, such that the number of printed dots approximates the v
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