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FPGA-Based Hardware Acceleration of
Lithographic Aerial Image Simulation 17
JASON CONG and YI ZOU
University of California, Los Angeles
Lithography simulation, an essential step in design for manufacturability (DFM), is still far
from computationally efficient. Most leading companies use large clusters of server computers to
achieve acceptable turn-around time. Thus coprocessor acceleration is very attractive for obtaining
increased computational performance with a reduced power consumption. This article describes
the implementation of a customized accelerator on FPGA using a polygon-based simulation model.
An application-specific memory partitioning scheme is designed to meet the bandwidth require-
ments for a large number of processing elements. Deep loop pipelining and ping-pong buffer based
function block pipelining are also implemented in our design. Initial results show a 15X speedup
versus the software implementation running on a microprocessor, and more speedup is expected
via further performance tuning. The implementation also leverages state-of-art C-to-RTL synthe-
sis tools. At the same time, we also identify the need for manual architecture-level exploration
for parallel implementations. Moreover, we implement the algorithm on NVIDIA GPUs using
the CUDA programming environment, and provide some useful comparisons for different kinds of
accelerators.
Categories and Subject Descriptors: B.7.1 [Integrated Circuits]: Types and Design Styles—
Algorithms implemented in hardware
General Terms: Algorithms, Performance, Design
Additional Key Words and Phrases: Lithography simulation, coprocessor acceleration, FPGA
ACM Reference Format:
Cong, J. and Zou, Y. 2009. FPGA-based hardware acceleration of lithographic aerial image
simulation. ACM Trans. Reconfig. Techn. Sys
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