W. Advanced techniques for high quality multiresolution volume rendering.pdfVIP

W. Advanced techniques for high quality multiresolution volume rendering.pdf

  1. 1、有哪些信誉好的足球投注网站(book118)网站文档一经付费(服务费),不意味着购买了该文档的版权,仅供个人/单位学习、研究之用,不得用于商业用途,未经授权,严禁复制、发行、汇编、翻译或者网络传播等,侵权必究。。
  2. 2、本站所有内容均由合作方或网友上传,本站不对文档的完整性、权威性及其观点立场正确性做任何保证或承诺!文档内容仅供研究参考,付费前请自行鉴别。如您付费,意味着您自己接受本站规则且自行承担风险,本站不退款、不进行额外附加服务;查看《如何避免下载的几个坑》。如果您已付费下载过本站文档,您可以点击 这里二次下载
  3. 3、如文档侵犯商业秘密、侵犯著作权、侵犯人身权等,请点击“版权申诉”(推荐),也可以打举报电话:400-050-0827(电话支持时间:9:00-18:30)。
  4. 4、该文档为VIP文档,如果想要下载,成为VIP会员后,下载免费。
  5. 5、成为VIP后,下载本文档将扣除1次下载权益。下载后,不支持退款、换文档。如有疑问请联系我们
  6. 6、成为VIP后,您将拥有八大权益,权益包括:VIP文档下载权益、阅读免打扰、文档格式转换、高级专利检索、专属身份标志、高级客服、多端互通、版权登记。
  7. 7、VIP文档为合作方或网友上传,每下载1次, 网站将根据用户上传文档的质量评分、类型等,对文档贡献者给予高额补贴、流量扶持。如果你也想贡献VIP文档。上传文档
查看更多
W. Advanced techniques for high quality multiresolution volume rendering.pdf

Advanced Techniques for High Quality Multiresolution Volume Rendering S. Guthe and W. Strasser WSI/GRIS, University of Tuebingen Abstract We present several improvements for compression based multi-resolution rendering of very large volume data sets at interactive to real-time frame rates on standard PC hardware. The algorithm accepts scalar or multi-variant data sampled on a regular grid as input. The input data is converted into a compressed hierarchical wavelet representation in a pre-processing step. During ren- dering, the wavelet representation is decompressed on-the-fly and rendered using hardware texture mapping. The level-of-detail used for rendering is adapted to the estimated screen-space error. To increase the rendering performance additional visibility tests, such as empty space skipping and occlusion culling, are applied. Furthermore we discuss how to render the remaining multi-resolution blocks efficiently using modern graphics hardware. Using a prototype implementation of this algorithm we are able to perform a high quality interactive rendering of large data sets on a single off-the-shelf PC. Key words: Viewing algorithms, Data compaction and compression 1. Introduction Visualization of large volumetric data is a very common task in many areas in medicine, computational physics and various other disciplines. An important technique in interactively exploring these data sets is direct volume rendering. Texture mapping hardware can be used to implement this rendering efficiently [3]. Commodity graph- ics hardware is capable to perform this rendering technique in real-time on cheap off-the-shelf PCs [5, 11]. The visualization of large data sets (more that 2563 voxel), however, is still infeasible unless massive parallel hardware is used [1]. Since most conventional texture

文档评论(0)

zhiminwei + 关注
实名认证
文档贡献者

该用户很懒,什么也没介绍

1亿VIP精品文档

相关文档