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Computer Animation.ppt
Computer Animation CSE169: Computer Animation Instructor: Steve Rotenberg UCSD, Winter 2005 CSE169 Computer Animation Programming Instructor: Steve Rotenberg (steve@) TA: Nick Gebbie (ventare@) Cameron Chrisman (cchrisman@) Lecture: Warren Lecture Hall 2204 (TTh 6:30-7:50pm) Office: ??? (TTh 5-6pm) Lab: APM 2444 Web page: /courses/cse169_w05/index.html Prerequisites CSE167 or equivalent introduction to computer graphics Familiarity with: Vectors (dot products, cross products…) Matrices (4x4 homogeneous transformations) Polygon rendering Basic lighting (normals, Gouraud, Phong…) OpenGL, Direct3D, Java3D, or equivalent C++ or Java Object oriented programming Basic physics Undergraduate Computer Graphics at UCSD CSE 167: Introduction to Computer Graphics CSE 168: Rendering Algorithms CSE 169: Computer Animation Math 155B: Mathematics for Computer Graphics Reading Papers Chapters Suggested book 3D Computer Graphics: A Mathematical Introduction with OpenGL (Buss) Programming Projects Project 1: Due Beginning of Week 3 Skeleton Hierarchy: Load a .skel file and display a 3D pose-able skeleton Project 2: Due Beginning of Week 5 Skin: Load .skin file and attach to the skeleton Project 3: Due Beginning of Week 7 Animation: Load .anim file and play back a key-framed animation on the skeleton Project 4: Due Beginning of Week 10 (Choose one of the following) Cloth: Implement a simple cloth simulation Fancy Particles: Implement a particle system with collision detection and some fancy forces Locomotion Inverse Kinematics: Implement an IK algorithm and use it to achieve a walking character Rigid Bodies: Implement a simple rigid body system with collisions Choose your own project (but talk to me first) Grading 15% Project 1 15% Project 2 15% Project 3 20% Project 4 15% Midterm 20% Final Course Outline Introduction Linear Algebra Review Skeletons Quaternions Skinning Advanced Skinning Facial Animation Channels Keyframes Review Midterm Angel Studios Movies: The Lawnmower Man Enert
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