2d游戏设计浅谈(Discussion on game design 2D).docVIP

2d游戏设计浅谈(Discussion on game design 2D).doc

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2d游戏设计浅谈(Discussion on game design 2D)

2d游戏设计浅谈(Discussion on game design 2D) The 2D fighting game design standards to share: Mars can dive 48 fans The 1 floor First of all, what is the standard 2D fighting game? Standard 2D fighting game at least to include all of the following 3 basic rules: 1--- more blood for the win, 0 blood failure, with blood draw, in other ways to determine the outcome is not the standard fighting game 2--- ground and air movement and attack, what specific attack attributes the destruction of what no unified regulation of Defense 3--- has caught and arrested following the trick trick the enemy not to ban the anti defense, the enemy in the basic rules of injury prevention is not chasing Many people think that fighting game is essentially a guess the move broken strokes in psychological warfare, this only shows that they have no real idea see the essence through. To guess the move and broken strokes in the first place to study, can only say that you havent met the real master, and you fight are lack of psychological warfare experience rookie. Master of warfare, psychological warfare aspects are all well matched, need to consider a higher level of strategy to decide the outcome. The above rules with a 2D fighting game, regardless of what kind of system, in the final analysis is to move the ability to suppress opponents as the ultimate strategic thinking. The ability to move only to suppress opponents, most of the most effective way to suppress rivals, causing the opponent can choose the tactical shortage, this is the king. I have been in network war see a lot of technology skilled, accurate calculation of the parabola, but they will die in his corner, because I took the most direct strategic design, with all the simple and feasible way to push them into a corner. Once they enter the corner, to fall into the mobile severely limited tactical choice way by a large number of sealed position, more likely to be I predict the behavior and ultimately contain, in the spirit of being me out.

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