ps档(PS file).docVIP

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ps档(PS file)

ps档(PS file) 1, open the original material, the background layer and duplicate layer, and then copy execution: Filter Blur Gauss fuzzy number is 3, press the Alt key to determine the layers panel below the mask button to add the layer mask as shown in figure 1. Then youll find that the picture doesnt change, the blurred picture is gone, and this is the use of the Alt (black mask). 2, and then choose the white brush, brush, you need to choose the soft edge of that kind of transparency is about 50%, as shown in Figure 2, and then in the characters face, skin and clothes on the mottled place to smear, to the characters grinding. This method of grinding is my own original, the previous tutorials have been useful, but this time to explain in detail. When painting, do not apply the outline of the characters to make sure that they do not affect the structure of the characters. Other obscure areas will be handled at the back. After grinding, some places will have color blocks, the latter will be re grinding sub skin, but also the same way, but the fuzzy values will be a little larger. In this way, the method of grinding leather is very natural and quick, and the software will destroy the outline of the figure in a lot of time. Im going to write a tutorial next time to introduce this method of grinding. 3, create a new layer and press Ctrl + Alt + Shift + E seal layer: Filter Blur Gauss fuzzy, numerical is about 12, and then hold down the Alt key and then add a layer mask, white brush transparency is about 10% with local color on the face, skin grinding part finished. Now basically the characters face noise and eliminate the color and figure, without any distortion feeling. And then whitening. 4, create a curve adjustment layer, simple adjustment of the color, the curve adjustment range is very small, pay attention to good feel, parameter settings as shown in Figure 5-8, the effect shown in figure 9. 5, create a new layer, press Ctrl + Alt + + to turn up the highlight ar

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