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一些vr参数(Some VR parameters)
Chinese and English comparison
Diffuse-- diffuse reflectance
Bitmap-- texture mapping
Reflect-- reflex
Hilght glossiness-- high light
Refl glossiness-- fuzzy reflection
Snbdivs-- subdivision
Floor reflection is usually around 50
Material parameter:
Wood:
Diffuse the wood map
Reflex --25-35
Highlight --0.7
Fuzzy reflection --0.8
Subdivision of --12
Blur--0.1 plus bump
Burmp30 changed to 5
Copy a map to Burmp
Solid wood flooring:
1) add a floor texture map to the diffuse channel
2) the reflection channel adds the falloff map setting, and the reflection mode is Fresnel attenuation mode
3) the second colors in the.Falloff map do not need to be too strong (bright), and you can set 150 or [204.230.255]
4) high light size 0.65, fuzzy degree, 0.65-0.85 value is smaller, fuzzy is stronger
5) fuzzy subdivision value 15
6) the.Bump channel copies the diffuse channel texture map value of 20 Blur to 0.1
Method for creating true brick joint splicing effect:
1) select the ground in the modify panel to adjust the texture tile size for the entire room size
2) the reflectivity is about 40
3) blurred reflection about 0.8
4) diffuse tile (Tiles)
5) click the tile material to the next level and add seamless brick maps to the Texture in Tiles/setup
6) copy the texture in the diffuse channel to the bump channel with a median value of 30
7) copy the map in the diffuse channel to the replacement channel value of 2
8) if the detail of the texture is too large, the material parameters of the brick and tile in the passageway can be adjusted
Matt brick material (A)
1) add brick map to diffuse channel
2) the reflectivity is about 50
3) adjust blurred reflection 0.8-0.9
Matt brick material (B)
1) add brick map to diffuse channel
2) the reflectivity is about 50
3) blur reflection, add decay mode, reflectivity 50
Stainless steel:
1) diffuse reflection --0
2) reflection parameter --200
3) high light --0.8
Sand steel material:
1) diffuse reflection --0
2) reflection paramet
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