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3Dmax面板介绍(国外英文资料)
3Dmax面板介绍(国外英文资料)
3DMAX basic material parameter introduction
One, Blend (hybrid) material
The blending material is a mixture of two different materials by a certain percentage
Two, Composite (synthetic) material
Synthetic material is to determine a material as the basic material, and then select other types of materials and base
A composite material made of this material
Three, Double Sided (double sided) material
Double sided material is to specify two different materials on both sides of the object surface and control them at the same time
The degree of transparency
Four, Matte/Shadow (invisible shadow) material
Objects designated Matte/Shadow (invisible shadow material) are not present at the last render
But it can eliminate the area covered by the object and show the background
Five, Morpher (deformation) material
Morpher (morphing) material can be combined with a variety of materials to perform different effects
Six, Multi/Sub - Object (child object) material
Through the sub object material, you can combine a variety of materials, which are assigned to different objects of the same object
Object selection level, thus showing the effect of multiple materials on the same object
Seven, Raytrace (ray tracing)
Ray tracking material is a better quality than standard material, it not only has the standard material
It also has some special effects, such as color, concentration, fluorescence and so on, especially in making
The reflection and refraction effects are more accurate than the Reflet/Refract (reflection / refraction) map
Eight, Shellac (overlay) material
Superimposed material is a composite material formed by stacking two different materials in a certain proportion
Quality.
Nine, Top/Bottom (top / bottom) material
The top / bottom material gives different material to the top and bottom of the object
The wetting effect can be achieved. The proportion of the two materials can be adjusted. Which part is the top and which part?
It is the base, which depends on th
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