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gl常用函数(国外英语资料)
gl常用函数(国外英语资料) GlCallLists executes a column display list GlClear clears the buffer with the current value GlClearAccum specifies the value for the cleared buffer for the cumulative buffer GlClearColor specifies the value used for the color buffer for clearing GlClearDepth specifies the value used for clearing the depth buffer GlClearStencil specifies the value used for clearing for the template buffer GlClipPlane defines a plane geometry to be trimmed GlColor sets the current color GlColorMask allows or does not allow the color component frame buffer to be written GlColorMaterial makes a material color point to the current color GlColorPointer defines a column of colors GlColorTableEXT defines the format and size of a palette palette for the purpose of a palette GlColorSubTableEXT defines part of the palette of the destination texture to be replaced GlCopyPixels copies pixels in frame buffer GlCopyTexImage1D copies pixels from the frame buffer to a single space texture image GlCopyTexImage2D copies pixels from the frame buffer to a double space texture image GlCopyTexSubImage1D copies a single space texture sub image from the frame buffer GlCopyTexSubImage2D copies a double space textured sub image from the frame buffer The glCullFace defines whether the front or back can be selected GlDeleteLists deletes a list of adjacent groups GlDeleteTextures removes named textures GlDepthFunc defines data for depth buffer control GlDepthMask allows or does not allow write depth buffers GlDepthRange defines Z values mapped from standard device coordinates to window coordinates GlDrawArrays defines the rendering of multiple primitives The glDrawBuffer definition selects which color buffer is drawn GlDrawElements renders primitive elements in array data GlDrawPixels writes a set of pixels to the frame buffer GlEdgeFlag defines an array of edge Tags GlEdgeFlagPointer defines an array of edge Tags GlEnable, glDisable opens or closes the special functions of OpenGL GlEnableClientS
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