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曹操传 进阶数据(国外英文资料)
曹操传 进阶数据(国外英文资料) The percentage of physical attacks X stands for our explosive force, Y stands for the explosive force of the enemy. R said shooting If (x 2 * y) R = 100; Else if (x y) R is equal to x minus y times 10 over y plus 90; Else if (x y / 2) R = (x - y / 2) * 30 / (y / 2) + 60; The else R = (x - y / 3) * 30 / (y / 3) + 30; Note: the gloves and shields add up. For example, the enemy has a 15 percent defense against the enemy, and the final percentage is r-15 The hit rate of the spell attack The formula is the same as 1, where X represents our mental strength and the sum of our luck, and Y represents the sum of the enemys mental and luck Consider the addition of treasures Finally, different spells have a specific weighting factor, such as multiplying by 1.5, 0.9, and so on. The damage of physical attack X represents our attack power, Y represents the enemys defenses, and Lv represents our rank. R damage First of all, according to the terrain modification and defense force X , Y If (x y) R = Lv + 25 + (X -y) / 2; The else R = Lv + 25 - (Y -x) / 2; Then they are modified according to the weapons and treasures. The damage of a spell attack X stands for our mental strength. Y stands for the spirit of the enemy. Lv represents our rank. R damage If (x y) R = Lv + 25 + (X -y) / 3; The else R = Lv + 25 - (Y -x) / 3; It will then multiply by the different spells. A. The calculating method of attack, spirit, defense, explosive force and morale Damage = force / 2 + capability characteristics (rank) Spirit = intelligence / 2 + ability (rank) The defense force = the unification rate / 2 +... Explosive force = agility / 2 +... Morale = luck / 2 +... The so-called ability feature is the games attack S, spirit B, defense A, outbreak B, morale B these values, S = 4, A = 3, B = 2, C = 1. For example: the attack force at level 50 in charhouton = 98/2 + 4 (50) = 249 To add, count the enemys ability to reduce the rank by 1: Enemy damage = force / 2 + capability (rank -1) 2
有哪些信誉好的足球投注网站
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