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多角色与虚拟场景的运动融合.PDF
Vol.14, No.3 ©2003 Journal of Software 软 件 学 报 1000-9825/2003/14(03)0635
多角色与虚拟场景的运动融合
∗
罗忠祥+, 庄越挺, 潘云鹤, 李岳梅
(浙江大学 计算机科学与工程系,浙江 杭州 310027)
Multiple Characters Motion Fusion with Virtual Scene
LUO Zhong-Xiang+, ZHUANG Yue-Ting, PAN Yun-He, LI Yue-Mei
(Department of Computer Science and Engineering, Zhejiang University, Hangzhou 310027, China)
+ Corresponding author: Phn: 86-571 E-mail: zdlzx@263.net
/%7Eyzhuang/
Received 2001-10-18; Accepted 2001-12-18
Luo ZX, Zhuang YT, Pan YH, Li YM. Multiple characters motion fusion with virtual scene. Journal of
Software, 2003,14(3):635~642.
Abstract: In the computer animation based on motion capture, most of the available approaches to edit motion
only deal with single character motion, which are mostly planned beforehand. Thus, characters lack the capability of
responding to the environments. To improve the characters’ ability to sense and respond to the environment,
collaborate with each other, a new concept of motion fusion, which fuses multiple single-character motions captured
in the structured environment into one unstructured virtual one, is presented in this paper. Based on the architecture
of multi-character motion fusion with virtual scene which covers motion decision, motion collaboration, motion
solving and motion execution, the key issues such as motion capture, planning, collaboration and generation of
continuous movement and discrete movement are discussed in detail in this paper. The experimental results
demonstrate that the presented method can efficiently fuse the motion of characters with virtual scenes. The
independent collaboration of animated characters and high reuse enable the application of the presented idea into
computer animation and game.
Key words: computer animation; motion capture; motion editing; motion synthesis; collaboration
摘 要: 在基于运动捕获的计算机动画中,已提出的各种运动编辑的方法大都针对单个角色运动进行处理,而
且角色的运动多数是事先规划好的,缺乏对外界环境变化的响应能力.为了提高角色对环境的感知、响应能力以
及角色间的自主协同能力,提出将多个结构化
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