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multi-personbehaviorclassication
The BEHAVE video dataset: ground truthed video for
multi-person behavior classification
S. Blunsden, R. B. Fisher
Institute of Perception Action and Behaviour,
School of Informatics, University of Edinburgh
scott.blunsden@jrc.it
May 26, 2009
Abstract
Although there is much research on behaviour recognition in time-varying video, there
are few ground truthed datasets for assessing multi-person behavioral interactions. This
short paper presents the BEHAVE project’s dataset, which has around 90,000 frames of
humans identified by bounding boxes, with interacting groups classified into one of 6 different
behaviors. An example of its use is also presented.
1 Introduction
In the past 10 years, there has been an explosion of research into the analysis of video data,
particularly aimed at the detection of ‘abnormal’ human behavior (the definition of abnormal is
usually defined on a paper by paper basis). The state of the art in this research has reached
the point where human targets can generally be reliably detected and tracked in all but extreme
conditions (poor lighting, severe and sustained occlusion). With that success, research has been
concentrating on analysis of individual behaviors [5].
What has not received as much research effort so far is recognising the behavior of groups of
people. Some notable examples are European handball play classification [2], American football
play classification [12], basketball play classification [17] and in a more general surveillance context
by Hakeen and Shah [10].
The key to making progress in a problem are potential algorithms and publically available
benchmark datasets for researchers to compare algorithms. There are several potentially useful
algorithmic frameworks for group behavior classification, e.g. Hidden Markov Models, Coupled
Hidden Markov Models [16] and Conditional Random Field models [3, 4]. In the case of video
sequence analysis, ground-truthed video sequences are essential. Unfortunately, they are also very
time-c
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