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基于java的吃豆子小游戏开发毕设论文
学号:
常 州 大 学
毕业设计(论文)
(2012届)
题 目
学 生
学 院 专业班级
校内指导教师 专业技术职务
校外指导老师 专业技术职务
二○
基于java的吃豆子小游戏开发在现今电子信息高速发展的时代,电子游戏已经深入人们的日常生活,成为老少皆宜的娱乐方式。是一款具有活动元素的经典游戏自1980年 Namco(南梦宫)发布后,20余年一直被众玩家传玩着,经久不衰。Based on the Java Pac-Man development
Abstract:In the current of rapid development of electronic information, electronic games haeoples daily life. It has been a popular form of entertainment for all ages. Pac-man game is a classic game with elements of activity. It has caused the economic value, which can be said to be a great thing in the history of games. Since 1980, Namco had released Pac-man game, more than 20 years the game has been always playing by all players. It seems easy but changeable and addictive. Now many people turn too re-set off this addictive Pac-man game wave. For the average user, its rules are simple, easy to use, and the game process is changing.
Main of this thesis is introduction how to install the picture manufacture tool Photoshop7.0, Java language be written program environment JDK, game development environment Eclipse and music conversion tool WINAMP. And how use theses tools to realize PAC-MAN game’s total and it’s constitute parts. The game is divided into three parts: interface part, control part and music part.
Interface part is divided into picture manufacture and picture loaded in. Picture manufacture adopted the whole interface picture manufacture method and square piece picture manufacture method. Picture loaded in is using allegro’s DRAW_SPRITE complete. Control part is divided into keyboard control and timer control. Keyboard control is player use keyboard control the game. Timer control is the game was controlled by timer. Keyboard control in
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