《Beyond 2D Monitor》.pdfVIP

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《Beyond 2D Monitor》.pdf

Beyond 2D Monitor NVIDIA 3D Stereo Agenda Basics of 3D Stereo on a PC NVIDIA GeForce 3D Stereo Drivers Maximizing 3D Stereo in Your Game 3D Stereoscopic Has Gone Mainstream Agenda Basics of 3D Stereo on a PC NVIDIA GeForce 3D Stereo drivers Maximizing 3D Stereo in Your Game How We Can Help Basics of 3D Stereo on a PC Basics of 3D stereo on a PC Step 1: GPU receives data from an application and starts the rendering process. Basics of 3D stereo on a PC Step 2: The GPU and driver uses W coordinate data to create two different images which are offset from each other and stores them in the frame buffer. Basics of 3D stereo on a PC Step 3: The GPU then renders both offset frames on a display. The viewing device is what determines how the images are processed for the viewer. 3D Stereo Displays Two different techniques for viewing: Active shutter glasses Passive glasses and LCDs with polarized filters Three types of displays for active shutter glasses: 3D Ready DLP TV 3D Ready LCD Analog CRT 3D Ready DLP TV Checkerboard pattern generated by GPU Converted by display into flipping format 3D Ready LCD: 120 Hz, Full resolution per eye NVIDIA GeForce 3D Stereo Drivers 3D Stereo Enabled Driver Supported in 174.74 or later. Windows Vista 32-bit only Download from www.NVIDIA.com/drivers Detailed instructions for enabling stereo are included in the appendix GeForce 3D Stereo Settings End Users Can Configure Depth Amount setting represents the maximum stereo separation, which is applied to far objects. Stereo separation is the distance between left and right eye images of the same object. Maximum stereo separation should be equal to the distance between the pupils of a persons eyes (about 2.5 in

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