《Memory Ordering at Compile Time》.pdf

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《Memory Ordering at Compile Time》.pdf

13-6-27 Memory Ordering at Compile Time preshing on programming Memory Ordering at Compile Time June 25, 2012 Between the time you type in some C/C++ source code and the time it executes on a CPU, the memory interactions of that code may be reordered according to certain rules. Changes to memory ordering are made both by the compiler (at compile time) and by the processor (at run time), all in the name of making your code run faster. The cardinal rule of memory reordering, which is universally followed by compiler developers and CPU vendors, could be phrased as follows: Thou shalt not modif y the behavior of a single-threaded p rogram. As a result of this rule, memory reordering goes largely unnoticed by programmers writing single-threaded code. It often goes unnoticed in multithreaded programming, too, since mutexes, semaphores and events are all designed to prevent memory reordering around their call sites. It’s only when lock-free techniques are used — when memory is shared between threads without any kind of mutual exclusion — that the cat is finally out of the bag, and the effects of memory reordering can be plainly observed. Mind you, it is possible to write lock-free code for multicore platforms without the hassles of memory reordering. As I mentioned in my introduction to lock-free programming, one can take advantage of sequentially consistent types, such as volatile variables in Java or C++11 atomics — possibly at the price of a little performance. I won’t go into detail about those here. In this post, I’ll focus on the impact of the compiler on memory ordering for regular, non-sequentially-consistent types. Compiler Instruction Reordering As you know, the j ob of a compiler is to convert human-readable source code into machine-reada

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