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PhysicsBased Person Tracking Using Simplified LowerBody Dynamics
Physics-Based Person Tracking Using Simplified Lower-Body Dynamics
Marcus A. Brubaker, David J. Fleet, Aaron Hertzmann
Department of Computer Science
University of Toronto
{mbrubake,fleet,hertzman}@cs.toronto.edu
Abstract
We introduce a physics-based model for 3D person
tracking. Based on a biomechanical characterization of
lower-body dynamics, the model captures important phys-
ical properties of bipedal locomotion such as balance and
ground contact, generalizes naturally to variations in style
due to changes in speed, step-length, and mass, and avoids
common problems such as footskate that arise with existing
trackers. The model dynamics comprises a two degree-of-
freedom representation of human locomotion with inelastic Figure 1. The Anthropomorphic Walker (left) and our Kinematic
Model (right).
ground contact. A stochastic controller generates impulsive
forces during the toe-off stage of walking and spring-like
ing to model full-body dynamics, our approach is inspired
forces between the legs. A higher-dimensional kinematic
by simplified biomechanical models of human locomotion
observation model is then conditioned on the underlying [4, 5, 14, 17]. For example, the Anthropomorphic Walker
dynamics. We use the model for tracking walking people [14, 15], shown in Fig. 1, exhibits human-like walking, in-
from video, including examples with turning, occlusion, and
cluding an inverted pend
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